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using System;
using System.IO;
using System.Runtime.InteropServices;
using System.Text;
namespace Znyc.Admin.Commons.Device
{
/// <summary>
///声音文件播放操作辅助类。除了MP3声音文件外,还可以播放WAV格式、midi格式声音文件。
/// </summary>
public class SoundPlayerHelper
{
[DllImport("winmm.dll")]
private static extern long mciSendString(string strCommand, StringBuilder strReturn, int iReturnLength,
IntPtr hwndCallback);
[DllImport("winmm.dll")]
private static extern int waveOutGetVolume(IntPtr hwo, out uint dwVolume);
[DllImport("winmm.dll")]
private static extern int waveOutSetVolume(IntPtr hwo, uint dwVolume);
/// <summary>
/// 播放声音文件
/// </summary>
/// <param name="soundFileName">声音文件路径(可以是MP3、WAV、Midi等声音文件)</param>
/// <param name="Repeat">是否重复播放</param>
public static void Play(string soundFileName, bool Repeat)
{
mciSendString("open \"" + soundFileName + "\" type mpegvideo alias MediaFile", null, 0, IntPtr.Zero);
mciSendString("play MediaFile" + (Repeat ? " repeat" : string.Empty), null, 0, IntPtr.Zero);
}
/// <summary>
/// 播放声音嵌入资源字节数组
/// </summary>
/// <param name="soundEmbeddedResource">声音文件嵌入资源字节数组(可以是MP3、WAV、Midi等声音格式)</param>
/// <param name="Repeat">是否重复播放</param>
public static void Play(byte[] soundEmbeddedResource, bool Repeat)
{
extractResource(soundEmbeddedResource, Path.GetTempPath() + "resource.tmp");
mciSendString("open \"" + Path.GetTempPath() + "resource.tmp" + "\" type mpegvideo alias MediaFile", null,
0, IntPtr.Zero);
mciSendString("play MediaFile" + (Repeat ? " repeat" : string.Empty), null, 0, IntPtr.Zero);
}
/// <summary>
/// 暂停播放
/// </summary>
public static void Pause()
{
mciSendString("stop MediaFile", null, 0, IntPtr.Zero);
}
/// <summary>
/// 停止播放
/// </summary>
public static void Stop()
{
mciSendString("close MediaFile", null, 0, IntPtr.Zero);
}
/// <summary>
/// 释放资源
/// </summary>
public static void Dispose()
{
mciSendString("close all", null, 0, IntPtr.Zero);
mciSendString("clear all", null, 0, IntPtr.Zero);
}
/// <summary>
/// 获取或设置音量的百分比
/// </summary>
/// <returns></returns>
public static float VolumePercent
{
get
{
float currentVolume = (float)Math.Round(GetVolume() * 100, 0);
return currentVolume;
}
set => SetVolume((float)Math.Round(value, 0) / 100);
}
/// <summary>
/// 获取音量
/// </summary>
/// <returns></returns>
public static float GetVolume()
{
waveOutGetVolume(IntPtr.Zero, out uint curVol);
ushort calcVol = (ushort)(curVol & 0xffff);
float currentVolume = (float)calcVol / ushort.MaxValue;
return currentVolume;
}
/// <summary>
/// 设置音量
/// </summary>
/// <param name="volume"></param>
public static void SetVolume(float volume)
{
volume = ushort.MaxValue * volume;
uint volumeBothChannels = ((uint)volume & 0xffff) | ((uint)volume << 16);
waveOutSetVolume(IntPtr.Zero, volumeBothChannels);
}
/// <SUMMARY>
/// 返回当前状态播放:播放,暂停,停止等
/// </SUMMARY>
public static string Status
{
get
{
int i = 128;
StringBuilder stringBuilder = new StringBuilder(i);
mciSendString("status MediaFile mode", stringBuilder, i, IntPtr.Zero);
return stringBuilder.ToString();
}
}
private static void extractResource(byte[] res, string filePath)
{
FileStream fs;
BinaryWriter bw;
if (!File.Exists(filePath))
{
fs = new FileStream(filePath, FileMode.OpenOrCreate);
bw = new BinaryWriter(fs);
foreach (byte b in res)
{
bw.Write(b);
}
bw.Close();
fs.Close();
}
}
}
}